UFO Alarm is a fun new board game from University Games. The concept is unique and different to any other board game that we’ve played, and my kids loved it!
UFO Alarm involves running away from an alien spaceship, and it comes complete with the space ship that can actually catch your playing pieces and suck them up, like an alien abduction.
To set up the game, first you need to apply stickers to the dice and playing pieces and put together the space ship – which is fairly quick and easy. You will need 3x AAA batteries which are not supplied, so bare that in mind if buying as a gift and maybe give the batteries too.
Once set up, you have:
- Alien spaceship, complete with alien at the top
- 2 Dice
- 4 Coloured farmer play pieces per player (for up to 4 players) – Red, Green, Blue and Yellow
- Instructions book
The game is recommended for players of 6 and above, and I can see why that recommendation is there since it is a bit more advanced than a simple board game for young children, but after playing alone with Z (7), we did play all together with the younger kids too (4 and 5) and they were fine with it and were able to follow the rules and pick them up quite quickly.
It’s a game that I would buy for children of around 6+, but if they have younger siblings it won’t be unsuitable for them to join in.
To play the game, the farmers must come out from their coloured farm houses and then move around the board hoping to escape from the space ship. The board is fairly large and has lots of fun detailed like secret passageways between farm houses, which you can see below, and even an outside toilet cubicle where the farmers can go to hide from the space ship (since the space ship can’t enter there).
To play the game, there are two phases. The first phase involves just one dice, and involves getting everyone’s farmer pieces out of their farm houses. Then you move on to the second phase: Alien attack!
The alien attack phase involves two dice, and depending on the combination you get you can move the space ship a certain amount of spaces, or move your farmer pieces a certain amount of space.
You can also roll a space ship and a light beam, which means you can use the space ship to abduct any player’s piece of your choice, or roll a farmer and light beam which means that your farmer is frozen in fear and misses a turn. Normally kids are not happy to roll miss a turn – but since they found the “frozen in fear” idea really funny, they were laughing each time they got this, especially if the space ship was quite near to their piece because they knew those farmers really would be scared.
The coolest feature has to be the space ship – any kid would love this! It is really easy to operate (press the top where the alien is sitting) and fun to watch the piece being sucked up. Sometimes the space ship will flash a light and fail to suck up the piece – this happens only quite rarely but adds more suspense to the game, as a couple of times someone thought they were about to win, only to find the space ship had other ideas.
We were sent the game for review